Crusader Kings 2 Traits List

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Initial question anwsered, i'm only here for a little off-topic talk about some interesting things that came upso, i have my heir as commander because he has pretty good combat stats (no wonder, i raised him myself lol) and now he got the craven trait during a battle. I already googled and searched the steam forums but didn't really find anything satisfying. So now i would like to know how i can get him to be brave again (or at least make him stop being a coward).i know there are cheats for changing traits, but, even though i don't play ironman, i don't really feel like cheating on this savegame. I play the normal game without any dlc or mods. This is a very hard trait to lose TBH, either that or there are mthods I don't know either. What I do know because it's worked for me are:- Time. Any traits you acquire can be lost over time, especially if you have a lot of them.

With the latest Holy Fury DLC, Paradox Interactive's 2012 grand strategy game, Crusader Kings 2, now has 15 major expansions, and for someone who's either just getting into the game today or wants to pick it back up, it can be terribly daunting to try and figure out which, if any, of those expansion packs is worth the money and which ones are just going to add features that you'll never use. Jan 01, 2020  Version 1.1.2 (6 January 2020) Fixed some tooltip localization errors. Version 1.1.1 (4 January 2020) Fixed a bug with the wrong Ala's Body Mod shape traits being given on gender flip. Version 1.1 (3 January 2020) Added cslhasincesttrigger.

No way to influence this except (possibly) acquiring more traits to bump out the earlier ones.- Hunting. Well this is just horrible as your character WILL run away from any danger he can, whether it be a bear or a deer.

However, you can get fairly rare events where he has no choice but fight and this will remove craven at the significant risk of death or dismemberment.I'd be interested in seeing anything more reliable myself TBH. Originally posted by:taking him into battle with me seems to have worked. I checked him out again and he doesn't have the craven trait anymore, so everything is allright. Now i only wish i could die soon because he's already 34. If i become 60 or 70, he won't be king for long. Chances are i might even see my grandson reach adulthood and become a commander lolVery useful to know that worked, Luzilyo.

I've sent craven heirs into battle many times & they have always died before losing that trait. If you do later get Way of Life Azunai's tip about scholarship focus is much more reliable than what I suggested btw. Having your character as a guardian to a child can oftentimes bring the event of a thunderstorm and you have several options to teach the child about not being afraid. One of them is instant bravery if you basically stand out in the rain and threaten the gods to strike you down (a low% chance you actually get struck by lightning) and another option to tell the tale of the God of Thunder. I think this is pagan only and probably with Way of Life DLC.With the Hunter Focus, during the event to hunt the White Stag/Bear/Tiger, you sometimes come across a cottage with an old crone who gives you a potion. Most of my characters have gotten brave from the potion, other uncommon times just diarrhea.

I generally get rid of craven with the scholarship focus route of studying the stars as one of the first things I do with every new generation (after getting legalism 3 via the necronomicon path first).This helps weed out craven in the early years of my rule as well as get the +3 learning scholar trait to help my entire reign for tech and religious stability.You can also get bravery from hunting focus and war focus as well, but it tends to be a little rare and borderline RNG event like talking down the suicide victim in corousing and mediating the family feud in family focus. Basically your military stat needs to be borderline garbage to inspire it to occur. Originally posted by:Having your character as a guardian to a child can oftentimes bring the event of a thunderstorm and you have several options to teach the child about not being afraid.even though i have never encountered that particular event (probably dlc only), i do know about a few upbringing events where i can try to teach my child to be brave. However, since my son was already commanding an army, and therefore was adult when he got the trait, i had no possibility of using upbringing methods, because those are only available with children. Originally posted by:taking him into battle with me seems to have worked. I checked him out again and he doesn't have the craven trait anymore, so everything is allright.

Now i only wish i could die soon because he's already 34. If i become 60 or 70, he won't be king for long. Chances are i might even see my grandson reach adulthood and become a commander lolVery useful to know that worked, Luzilyo.

I've sent craven heirs into battle many times & they have always died before losing that trait. If you do later get Way of Life Azunai's tip about scholarship focus is much more reliable than what I suggested btw. Did you send them as army commanders (left/right/center) or did you send them as commanders for an individual barony? To me it does seem that commanders of an individual barony will die much more easily than commanders of an entire flank (which would make sense, i guess). Tried all positions, this is when I'm trying to get an unwanted heir killed and over time I don't think where they are makes any difference to survival rates.

I could be wrong, though. Craven characters are much less likely to be killed in battle than brave ones, though.My results might be skewed though as it's only terrible heirs that I will set out to get killed. One of them had minus 12 personal combat skill and it still took many battles to get him killed because, I guess, he very sensibly ran away, being craven and all that. Lol i had only one of my heirs die in battle so far and he was commanding a barony. Since then, i never let any important people command individual baronies. But all the people i send to the fights are usually pretty good at what they're doing.

I always have the person with highest martial skill as my marshal and for the commanders i also use the best people i have available (unless one of them is below 10, then i use the 'promote commander' option), and usually my heir and at least one or two of my other children also become commanders. My dynasty is pretty good at fighting lol.

Contents.Gameplay The game is a in which the player controls a dynasty from 1066 to 1452. Players are able to start at any date between January 1, 1066, and December 31, 1337, though the The Old Gods and Charlemagne allow for earlier start dates of 867 and 769 respectively, along with 936 with the Iron Century update. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for their dynasty.The game contains numerous historical figures such as, and, but allows for the player to choose less significant figures such as minor and, and creation of entirely new characters with the use of the 'Ruler Designer'.Success is defined solely by the player. The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European in a prestige ranking (the three most prestigious ones being the, the and the dynasties). The game ends when the player's current dies without an of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in “Observer mode”; then, the game will continue onwards).The game employs a and system, through which children will inherit many traits, and skills from their parents. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong traits to maximise the quality of and thus strengthen the dynasty.

This requires balancing sometimes conflicting interests; for example, while one possible marriage might allow some to be formed with another ruler, it may also require marrying a with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.While the player can choose any noble with at least a in their possession to play as, there are some that are unplayable without the game. These include (such as ),. The government type, however, is playable with The Republic expansion. In addition, all non- characters are unplayable without the purchase of the DLC that unlocks them, including, and various.Expansion packs NameRelease dateAccompanying PatchDescription26 June 20121.06This expansion pack allows the player to play as rulers. It also adds story events involving and Muslims.Legacy of Rome16 October 20121.07Legacy of Rome is focused around the, adding new events and game mechanics.

It also adds the 'Retinue' mechanic allowing the player to maintain a standing army.Sunset Invasion15 November 20121.08The main feature of Sunset Invasion is the fictional invasion of more technologically advanced, from the late 13th century onwards to the end of the game alongside a new religion and culture unique to them.The Republic15 Jan 20131.09Makes naval-based merchant republics playable with their own unique play-style centering around wealth and elections. It also adds a few new casus belli and events concerning Republican politics and familial feuds.The Old Gods28 May 20131.10Adds a new start date and makes pagans playable with their own unique mechanics. Also unlocks new revolt mechanics and adventurer claimants.18 November 20132.0Gives further depth to the three; Christianity in particular, but has also added some content for Muslims, as well as the Jewish faith. Also adds Holy Orders for all faiths alongside new Events.Rajas of India25 March 20142.1Makes Hindu, Buddhist and Jain rulers playable. Expands the map as far east as Bengal. Zacny, Rob (September 20, 2014).

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Rock, Paper, Shotgun. Retrieved 2013-02-02. When the consequences are so human they mean all the much more and this is probably the most human strategy game I’ve ever played.

If it doesn’t wind up being among my very favourite games of the year, spectacular things will occur in the next ten months. Plunkett, Luke (4 January 2013). Retrieved 10 August 2013. Graft, Kris (September 18, 2014).

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Retrieved 2018-01-19. Retrieved 2018-01-20. Classic lindo for mac.

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Ck2 modifiers

18 January 2018.External links.